<WorldColor> 255 255 255
<WorldMesh> WW10.b3d

<StartPoint> 0 1 -2 +z
<ExitPoint> 0 1 16 -z

#1
<Wall> 0 1 3 2 2 2 3 1 0
<Trigger> -5 1 -3 false true
<Star> 5 1 3

#2
<Wall> 0 1 7 2 2 2 0 10 7
<Trigger> -6 1 5 false true
<Star> -4 1 5

#3
<Wall> 0 1 11 2 2 2 0 10 11
<Trigger> 12 5 9 false true
<Star> 15 5 9

#4
<Wall> 0 1 15 2 2 2 0 10 15
<Trigger> -5 -9 13 false true
<Star> -5 -3 13
